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Realistic Arnold Grapes Material Breakdown

Here is a material breakdown of the grapes material I made in Maya for Arnold. This is a direct tribute to the amazing artist Farid Ghanbari who inspired me to make this scene. He did the very same breakdown but for VRay, this is for Arnold: hopefully it can save you some time as I had to go with a lot of trial and error!
Included are some screens of the overall attributes for the Ai Skin material as well as noise and cloud maps I used respectively for the weight and roughness of the specular.

Here is my original artwork: https://www.artstation.com/artwork/r4kDm
And here is Farid Ghanbari VRay breakdown! https://www.artstation.com/artwork/1GZqL

On the right are all the attributes for the Ai Skin material.

On the right are all the attributes for the Ai Skin material.

Noise map for the specular weight value.

Noise map for the specular weight value.

Cloud map for the specular roughness value.

Cloud map for the specular roughness value.

Final render.

Final render.

Close-up.

Close-up.

Clay render.

Clay render.