I've been a self-taught digital artist since I was in highschool. I started as a generalist, testing the waters of every aspect of the trade from animation to concept design and subsequently got more into 3D modeling. I've now moved onto FX, working on anything from smoke, pyro, destruction and other simulations in Houdini.
Working as Key FX Artist on the production of Disney's Pinocchio, Disenchanted and other projects.
Working as FX Artist on the production of Disney's Pinocchio.
Working as an FX TD in the FX Department at EDI Effetti Digitali Italiani. Projects included feature films and advertisements, contributing to the lighting and compositing departments when the need arises.
I was in charge of a team of artists working on the 3D assets for a VR MOBA videogame. We managed everything from characters, environment and other game assets in closed loop with the concept arts department. All the models had to be game-proof, implemented in-game in Unity and tested in the VR environment.
I was working as a 3D modeler, tasked to create the various assets for a virtual reality hospital experience: these included furniture, architectural structure, environmental assets and world design (lighting, ...).
Each model I then UV unwrapped, textured and edited the shading accordingly.