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Cosimo Orban
Cosimo Orban
Mid FX Artist at Sony Pictures Imageworks
Montreal, Canada

Summary

I've been a self-taught digital artist since I was in highschool. I started as a generalist, testing the waters of every aspect of the trade from animation to concept design and subsequently got more into 3D modeling. I've now moved onto FX, working on anything from smoke, pyro, destruction and other simulations in Houdini.

Skills

Rendering3D ModelingTexturingFX

Software proficiency

Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Arnold
Arnold
Redshift
Redshift

Reel

Experience

  • MPC at Key FX Artist
    Montreal, Canada
    February 2022 - Present

    Working as Key FX Artist on the production of Disney's Pinocchio, Disenchanted and other projects.

  • FX Artist at MPC Film
    Montreal, Canada
    August 2021 - February 2022

    Working as FX Artist on the production of Disney's Pinocchio.

  • FX Artist at EDI - Effetti Digitali Italiani
    Milan, Italy
    July 2020 - June 2021

    Working as an FX TD in the FX Department at EDI Effetti Digitali Italiani. Projects included feature films and advertisements, contributing to the lighting and compositing departments when the need arises.

  • Lead 3D Artist at Starwork GC
    Milan, Italy
    December 2015 - October 2016

    I was in charge of a team of artists working on the 3D assets for a VR MOBA videogame. We managed everything from characters, environment and other game assets in closed loop with the concept arts department. All the models had to be game-proof, implemented in-game in Unity and tested in the VR environment.

  • 3D Modeler at Fishbone Creek
    Milan, Italy
    September 2014 - November 2014

    I was working as a 3D modeler, tasked to create the various assets for a virtual reality hospital experience: these included furniture, architectural structure, environmental assets and world design (lighting, ...).

    Each model I then UV unwrapped, textured and edited the shading accordingly.