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Lighthouse Vs. Meteorite VFX

I loved working on this VFX shot because it's got a little bit of everything: procedural modeling, RBD sim, smoke/pyro sim, texture and material lookdev, simple ocean render, you name it!

It's been really challenging because as I progressed I wanted to include newer techniques into the final version, like the fire of the meteorite of starting to learn comp with Nuke.

But I'm very proud of the result and I've learned a ton that I will be using to make everything from now on more efficiently and better looking :)

Lighthouse Vs. Meteorite VFX

Lighthouse VFX - Breakdown

Here is a glimpse of the procedural setup and controls I had for the lighthouse.

Here is a glimpse of the procedural setup and controls I had for the lighthouse.