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Barracuda

I was learning to use displacement shaders and creating a realistic ocean shader and created this scene to put them to work.

The fish and scuba diver were modeled in ZBrush, the look-dev and scene were done in Maya, rendering in Arnold and final post-processing in Photoshop.

Final render with post-processing.

Final render with post-processing.

Process animation of the various rendering stages through development.

Process animation of the various rendering stages through development.

Maya viewport of the scene (in the end I decided to scrap the boat).

Maya viewport of the scene (in the end I decided to scrap the boat).

ZBrush screenshot. The model didn't need to be super-detailed since it would only be seen from a distance and with plenty of lighting action going on.

ZBrush screenshot. The model didn't need to be super-detailed since it would only be seen from a distance and with plenty of lighting action going on.

ZBrush screenshot. The model didn't need to be super-detailed since it would only be seen from a distance and with plenty of lighting action going on.

ZBrush screenshot. The model didn't need to be super-detailed since it would only be seen from a distance and with plenty of lighting action going on.