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Grapes Look Dev

Here's a small look development project (part of a bigger scene!) I just completed.

I really enjoyed playing around with Sub Surface Scattering properties and, most of all, understand the physical reasons why grapes have that blue patina on them. It's not just an albedo map, that's light refracting differently due to different IOR!

I know it can get a lot better than this but I'm very pleased with the results :)

Final Composition for the Look Dev project.

Final Composition for the Look Dev project.

Look Dev progress GIF.

Look Dev progress GIF.

A quick screenshot of my UI within Maya. I like to keep things organized in my outliner ;)

A quick screenshot of my UI within Maya. I like to keep things organized in my outliner ;)