Website powered by

The Seasons of Buddha

I like how this project mixed together pretty much all the parts of a production pipeline. There's a little bit of everything here: directing, modeling, animation, rendering, VFX simulations, compositing AND I worked with the great SFX artist Nicholas Frickleton to create the sound and music for this.

Really enjoyed the procedural modeling of the assets here: art-directable bamboo trees, procedural rain and snow, even the temples to the side. The look and feel for each season got a big upgrade through compositing the render AOVs in Nuke. I can't overstate how much post-processing can push the final look of your render. It's also extremely flexible, giving you the freedom to affect a lot of the scenes just by tweaking a few of the layers in your comp.

I've learned so much from this project and I'm that much more confident about tackling larger endeavors thanks to it.

"The Seasons of Buddha" video.

The Seasons of Buddha - VFX Breakdown

This GIF shows the progress of WIPs that I created in the process of creating the Autumn scenes.

This GIF shows the progress of WIPs that I created in the process of creating the Autumn scenes.

This GIF shows the progress of WIPs that I created in the process of creating the Summer scenes.

This GIF shows the progress of WIPs that I created in the process of creating the Summer scenes.

This GIF shows the progress of WIPs that I created in the process of creating the Winter scenes.

This GIF shows the progress of WIPs that I created in the process of creating the Winter scenes.

This is the draft script I created for this video (incomplete, but I imagined the rest on the scenes on the spot).

This is the draft script I created for this video (incomplete, but I imagined the rest on the scenes on the spot).